what to do in monster hunter world end game

When it comes to successfully slaying the creatures of Monster Hunter: World, preparation is key. To brand your hunts go smoother, yous should first brand certain that your gear is up to speed, and your weapon of choice volition accept a large affect on how you choose between each of the game's many unlike armor pieces and themed weapons. These decisions might not seem all that of import to brainstorm with, but your loadout will go much more of import after you lot defeat the concluding monster and unlock the wealth of extra content in the end game.

To requite you a helping mitt, we've cobbled together a suggested build for each of the 14 weapon types, from which y'all tin can freely change and change to suit your ain preferences and needs. It'southward important to note however that these builds are never ready in rock and almost all of them can be tweaked to better suit either your ain playstyle or to help counter a particularly nasty monster with a specific weakness. Try to think of them as a template that highlights a specific niche function or strength that you can take reward of when playing with your own weapon of choice. At that place may also be recommendations for several high tier jewels that you're unlikely to observe lying around until much later in the game, so be sure to slot in whatever useful jewels yous practise have while you work towards acquiring the ones you lot want equally this will help yous to empathise and customize your sets later on.

Sword and Shield

MHW Sword and Shield.jpg

The Sword and Shield (commonly referred to equally the SnS) paints itself every bit a adequately vanilla weapon, but the reality is that this mundane looking combo brings a fairly powerful niche to the monster slaying table. while it may non practice much damage per hit, the SnS is bully at attacking speedily and many users take advantage of this to apply status effects to help control and subdue the monster, allowing slower weapons to marshal their attacks with more precision. The SnS is besides the merely weapon that allows you to use consumables while having your weapon fatigued, and so in that location are a few popular builds that accept advantage of this combined with the Wide Range skill to run a team-broad support build for multiplayer sessions. Given its sharp rise in popularity, nosotros're going to go with the support build for at present.

For this set you should aim for:

Weapon—Chiliad Barong two (Gobbler precious stone slotted)
Helm—Mosswine a
Chest—Rath Soul b (Friendship jewel slotted)
Arms—Dober b (2x Friendship jewels slotted)
Waist—Tzitzi a
Legs—Kirin b (2x Speed Eating)
Charm—Immobilize Three

Thanks to the maxed out Wide Range and Speed Eating skills, with this setup we tin can hope to accomplish a adequately effective build that revolves around using consumables to help buff and heal y'all and your squad members, keeping everyone healthy and in the fight for every bit long as possible. This build also boasts a decent chance to employ paralysis to monsters too thanks to the Free Elem skill from the chest and legs, which is then also boosted by the Immobilize charm. Yous could try slotting a Satiated precious stone into the weapon if you feel like you're called-for through your potions and items besides fast, as it activates fairly regularly, but this volition ultimately come up down to personal preference.


Greatsword

MHW Greatsword.jpg

The compact bract of the Monster Hunter serial, Greatswords are slow but powerful with their large sweeping strikes and long windup attacks. Many people adopt to focus on dealing damage over anything else with this behemoth of a blade, which is understandable given how much harm each strike can dish out, and with a little tweaking those numbers can easily be pushed in a higher place and beyond standard limits. At that place are a lot of theories surrounding the "all-time greatsword" build right now, with many arguing for or against the use of skills like Crit Draw, a fan favorite from previous games. Ultimately, due to a number of changes to the way the greatsword now deals out damage, the number crunchers out there have concluded that this is no longer feasible, with many instead choosing to focus on boosting raw attack damage so let's use that equally a starting point.

For this set you should aim for:
Weapon—Leviathan'due south Fury
Captain—Dragonking Eyepatch a (Critical Boost Jewel slotted)
Chest—Damascus b (3x Gobbler Jewels slotted)
Arms—Kaiser b (Disquisitional Boost Jewel slotted)
Waist—Nergigante b (Fast Charge Jewel slotted)
Legs—Dober b (Sheath Jewel slotted)
Charm—Attack Amuse III

The overall gist of this fix is all near dishing out high numbers consistently, which is why nosotros see boosts to critical damage here and at that place. We also see some quality of life improvements with the assistance of Speed Eating and Sheath, since time spent healing is time you could be spending hit the monster. Since the attacks accept a fair amount of time per swing, it might also be an thought to swap this set around a bit to sacrifice some impairment for the sake of getting max earplugs into the equation, every bit monster roars tin regularly interrupt your combo and stand betwixt you and the higher damage output you're looking for.


Longsword

MHW Longsword.jpg

Sitting somewhere between the rapid speed of the Dual Blades and the long windups of the Greatsword, the Longsword predominantly serves as a damage dealing weapon with a reliable set on pattern causing a moderate amount of impairment. Along with the typical focus on cranking up the numbers when it comes to damage output, the Longsword is great for getting those important tail slices, and as such is unremarkably expected to focus on the back end of most monsters where possible. As with nearly of these builds, the Longsword does offer some flexibility when deciding what skills to amplify, but for the sake of ease we'll be looking at something that tries to keep you in the fray for longer while pushing out respectable impairment numbers.

For this prepare you lot should aim for:

Weapon—Extermination's Border
Helm—Nergigante a (Set on Jewel 1 slotted)
Chest—Kushala b (Critical Boost Jewel two slotted)
Arms—Teostra a (Attack Boost Jewel 1 slotted)
Waist—Nergigante b (Critical Boost Jewel 2)
Legs—Nergigante b (Tenderizer Jewel 2 slotted)
Charm—Handicraft III

The important takeaway from this build is that you're trying to maximize the impairment y'all exercise by keeping your sharpness upwards, while also amplifying those attack and critical damage numbers. Thanks to the Nergigante set up bonus, you lot as well become Hasten Recovery which will help to keep your health topped upwardly every bit your continue to assail your enemy. Since some of these jewels are quite hard to come by, y'all can e'er supervene upon the Handicraft Charm Three with an Attack Charm III just to make certain that you're still able to pump out decent impairment numbers, although this will come at the toll of having to sharpen a few more times per fight.


Lance

MHW Lance.jpg

The aim of the game for Lance users is almost ever focused on defense. Since the weapon itself isn't all that slap-up for dishing out impairment, many people accept learned to utilize the shield to allow for some fairly impressive harm mitigation, with the potential to fully negate attacks like Xeno'Jiiva's crystal laser beams if you build information technology correct. With that in heed, nosotros'll be starting with something tanky and durable as a base, simply with enough potential and flexibility for you to alter and tweak equally you see fit.

For this set you should aim for:

Weapon—Perdition's Manus
Helm—Dragonking Eyepatch a
Breast—Uragaan a
Arms—Kaiser a
Waist—Uragaan b
Legs—Uragaan a
Amuse—Ironside Charm III

With this combination alone, we're already looking at a level five Guard skill, significantly reducing whatever staggers and stamina consumption when blocking. We also go the important Uragaan set bonus Guard Up, which allows you to to block unblockable attacks. I've non recommended any extra jewels here simply because the set solitary provides enough to aid you fulfil your main goals equally a Lance user, and then anything extra y'all slot in can be done to help you ameliorate and amplify other areas similar damage and utility.


Gunlance

MHW Gunlance.jpg

The Gunlance tows the line betwixt damage and defence force, often allowing for some impressive feats for those willing to wrap their head around its circuitous arrangement of blasts and shells. There'south a large focus on edifice your Gunlance armor set and skills effectually the actual lance you accept with yous, so for that reason I'll exist turning to the incredibly effective build put together by Gunlance user Canta Per Me which focuses on making the most of those loftier numbers through repeated shelling.

For this gear up you should aim for:

Weapon—Royal Burst (Venom Precious stone one slotted)
Captain—Odogaron b (Tenderizer Jewel 2 slotted)
Chest—Odogaron b (Venom Jewel i slotted)
Arms—Odogaron a
Waist—Odogaron a
Legs—Dodogama b (Venom Jewel 1 slotted)
Charm—Artillery Charm Iii

Not only does this give you both set bonuses from the Odogaron armor, helping to extend sharpness while besides giving you stun on the first attack afterwards unsheathing, this set also works to dilate the toxicant attributes of the Purple Burst Rathalos weapon. When combined with the Rocksteady Mantle, you can wait to meet some serious and reliable harm numbers pumping out of a set up like this, and you tin can always swap out the three Venom Jewels if y'all ever want to bandy elements to exploit another monsters' weakness.


Insect Glaive

MHW Insect Glaive.jpg

With its fantastic scope for mobility and mounting, the Insect Glaive (or IG for brusk) may wait cool but many inside the larger community oftentimes see information technology as more of a gimmick, and information technology'south not hard to see why given that well-nigh IG users can often be seen flight frantically through the air in an effort to flail at the monster's loftier regions. The important thing to sympathise almost IG is that it is i of the most modular and flexible weapons out in that location, offering you a number of mix and lucifer combinations between the glaive and the kinsect to help you pair specific elements and statuses to smashing outcome. To that end, we'll try to focus on a build that gives you a bang-up foundation for armor pieces, then that you lot tin freely alter your kinsect and glaive at will to better suit the task at paw.

For this set you should aim for:

Weapon—Catastrophe's Lite (Expert Jewel 1 slotted)
Kinsect—Pseudocath III
Helm—Dragonking Eyepatch a
Chest—Odogaron b
Arms—Odogaron a
Waist—Odogaron a
Legs—Odogaron b
Charm—Assail Amuse 3

Here we see a adequately basic build that centres on the Odogaron bonuses that help proceed your sharpness up. I've deliberately left out a number of jewels here simply because you can use those empty slots to flex in and out on Attack and Crit boosting skills as you see fit, but since y'all have admission to a number of areas other weapon types don't, and nigh all weak spots will be inside your attain thanks to the wide range of the glaive and your vault power, the potential to stack affinity for high disquisitional damage is in that location if you desire it.


Dual Blades

MHW Dual Blades.jpg

My electric current weapon of choice, the Dual Blades are versatile and tin can be modified to fit a couple of specific but significant roles. Thanks to their incredibly fast attack speed, Dual Blades are ideal candidates for applying condition furnishings to monsters. It'southward besides possible to step away from elemental effects and focus entirely on boosting raw damage with the help of the Elementless Jewel, only since there are and so many other weapons here that focus purely on damage, we'll take a expect at the foundations for a element heavy Dual Blades build for now.

For this set yous should aim for:

Weapon—Monarch
Helm—Rath Soul b
Chest—Rathalos b
Arms—Kaiser b
Waist—Odogaron b
Legs—Death Stench b
Amuse—Handicraft Charm Iii

Since Dual Blades striking quite regularly, maintaining your sharpness is key. Thankfully this prepare generates an innate Handicraft skill of five without the assistance of any extra decorations. The other meaning bonus about this setup is that you unlock the Critical Element skill from the Rathalos armor gear up, which volition augment your elemental damage whenever you land a critical hit. Since the goal of this build is to utilise and ramp up elemental attacks, the ideal decorations to fill up those empty slots would be things like an Expert or Disquisitional Heave Precious stone which volition simply serve to amplify those critical harm spikes. You could always swap out those crit jewels for specific elemental jewels based on the weapons you're using, but the numbers may vary.


Hammer

MHW Hammer.jpg

These cumbersome mallets may non hitting every bit hard every bit their similarly large counterparts, but they serve an important part when it comes to locking downwardly big monsters. Since hammers deal blunt damage, they possess the unique ability to cause the stun result when attacking a monsters head, which can help you proceed it in place for extended periods. As such, hammer builds are frequently focused on dealing high damage numbers, so that'due south what nosotros'll focus on here.

For this set you lot should aim for:

Weapon—Diablos Shatterer 2
Helm—Dragonking Eyepatch a
Chest—Dober b
Arms—Nergigante a
Waist—Nergigante a
Legs—Nergigante a
Amuse—Challenger III

I've intentionally left this set up without any jewel recommendations because in that location are a number of useful options for you to choose from. The focus with this setup is to maximize raw attack damage the harm you exercise with the assist of Agitator, increasing your harm when enemies enrage, on top of the extra harm from the Assault Boost skill too. In an platonic world yous would want to slot in an Elementless Jewel 2 into the Diablos hammer besides, only the base set will perform modestly until you manage to unearth one. If y'all find that monster roars are getting in the way of your attack then it could besides be worthwhile to sacrifice some damage or utility in favor of an Earplugs Jewel 3 slotted into either the helmet or chest.


Charge Blade

MHW Charge Blade.jpg

The Accuse Bract is hands thought of as swiss army knife; it's a sword and shield that can exist morphed at will into a large cumbersome axe. Information technology comes with a number of gauges and functions, assuasive yous to shop damage and unleash information technology at will, while besides offering a number of technical abilities like bespeak guards with the shield and the devastating Super Amped Elemental Discharge. In truth information technology can all get pretty overwhelming, and with so many different factors at play, for now we'll focus on a set that has already been proven to crisis out some serious damage numbers by Charge Bract Reddit user BlackTorito.

For this set you should aim for:

Weapon—Destruction'south Thorns
Helm—Dragonking Eyepatch a
Chest—Dober b
Arms—Kaiser b
Waist—Nergigante b
Legs—Dober b
Charm—Critical Boost III

As BlackTorito mentions in their own theorycrafting for this build, a lot of the numbers crunched are approximates and should never be considered every bit last and ultimately "the best". With that said, this gear offers some great boosts to the Attack and Weakness Exploit skills, which will help you brand the most of the those big SAED strikes. Information technology'southward besides key that we detect a place to become Artillery into this build too, equally the damage boost also affects your phial charges, and so try to slot those somewhere into those costless jewel slots when you're able to.


Switch Axe

MHW Switch Axe.jpg

The Switch Axe is some other morphing weapon that can be contradistinct at will to change your playstyle for the situation at manus. Although it doesn't boast as much flexibility as the Charge Blade, the Switch Axe makes up for it in power, and as such, nosotros'll be focusing on a set up that highlights high harm then you can crank out those big numbers.

For this prepare yous should aim for:

Weapon—Axe of Demons
Helm—Dragonking Eyepatch a
Chest—Nergigante a
Artillery—Nergigante a
Waist—Nergigante b
Legs—Death Stench b
Amuse—Handicraft Charm III

Hither nosotros run across an innate maximized level 5 Handicraft skill, combined with the a few levels of Weakness Exploit, Attack upwardly and Stamina Surge. All of these combine to produce some adequately consequent damage numbers without having to worry too much nigh slotting whatever extra jewels, so y'all're gratuitous to swap out the Axe of Demons if there'south a item chemical element you want to hunt with. We also get a couple of levels in the Agitator skill, which will help to bump up your damage slightly whenever a monster enrages, which happens quite frequently when hunting higher-tier monsters.


Bow

MHW Bow.jpg

Probably the most mutual of the ranged weapons, the Bow allows for high mobility and middling damage at the expense of burn down rate. If the Light and Heavy bowguns sit at either ends of the spectrum when it comes to harm versus speed, then the bow sits somewhere in the centre. In Monster Hunter: Earth bows tin can fulfil a number of roles, and it volition ultimately depend on whether or not y'all want to focus on dishing out damage or doing something more technical and precise past applying statuses or aiming for hard to attain brittle areas like horns. The biggest debate surrounding Bows right now centers on whether or not you should maximize Focus, a skill which reduces charge times. Ultimately, while this may have been useful in previous games, the majority of users now believe that it'south much amend to ignore Focus altogether, instead opting for a fix that boosts Constitution and then you can go along attacking and dodging without worrying virtually running out of stamina.

For this set you should aim for:

Weapon—Cera Coilbender (2x Trueshot Precious stone one slotted)
Helm—Dragonking Eyepatch a (Pierce Shots Jewel 3 slotted)
Breast—Nergigante b (1x Might Bow Jewel ii & 1x Attack Jewel 1 slotted)
Arms—Kaiser b (Normal Shots Jewel 3 slotted)
Waist—Nergigante a
Legs—Lavasioth b
Charm—Fitness Charm 3

There are a few taxing items to acquire to fully setup this build, but when you finally go everything together there's the potential to deal a loftier amount of impairment consistently with minimal downtime thanks to a level three Constitution. This build tin too be tweaked if you lot want to swap out the Cera Coilbender Bow for something with an element, slotting either a Crit Element or Elementless jewel into the legs slot as needed to boost your weapon of choice.


Low-cal Bowgun/Heavy Bowgun

MHW Light Heavy Bowgun.jpg

Low-cal Bowguns excel in dishing out moderate impairment from medium to close range with little charge upward, while Heavy Bowguns offer a unlike take that packs a bigger bunch at the cost of its rate of burn. while each of these weapons can easily hold its own out in the field, their employ is ofttimes stigmatized because of how many different factors are involved in using them. From a number of unlike ammo types to the various modernistic slots you tin equip onto each weapon to modify functioning, there'due south a lot to accept in, so for this build we're going to focus on simply getting some impairment out there while making sure y'all're not wasting too much fourth dimension reloading or crafting new ammo between each run into.

For this ready you should aim for:

Weapon—Cataclysm's Trigger (Low-cal Bowgun) / Legia Shattercryst (Heavy Bowgun)
Helm—Dragonking Eyepatch a
Chest—Xeno'Jiiva b
Arms—Xeno'Jiiva b
Waist—Xeno'Jiiva b
Legs—Laviasloth b
Charm—Enkindling Charm III

By grabbing 3 pieces of the Xeno'Jiiva prepare here, we trigger the Spare Shot skill which has a run a risk to non expend ammunition when firing off your diverse ammo types, which makes using the bowgun much more economic and saves you a ton of zenny in the procedure. You practise end upwards getting some actress skills in the process which don't necessarily help out much, simply at that place'southward plenty of jewel slots here for you to flex in extra skills as needed. The Awakening charm is also important here as information technology will expand some of your clip sizes, allowing you to dish out more damage between reloads.


Hunting Horn

MHW Hunting Horn.jpg

Possibly one of the most under-utilized weapons in the game, the Hunting Horn is often overlooked every bit an afterthought that could be filled by some other damage dealing user. This is absurd of course, and the potential for Hunting Horn users to boost the effectiveness and speed at which a group of players can articulate a fight is worth taking note of.

There'south besides a argue currently going on within the community about whether or non Hunting Horn users should go downwardly a similar route to the support Sword and Shield users, maxing skills like Wide-Range and Mushroomancer to assistance further support the team. while this would technically be viable, information technology would mean that you lot would be spending a lot more time away from the horn and the songs you should be maintaining, so for this build we're going to focus on making sure you lot're keeping the tunes going while dealing a fleck of harm and utility on the side.

For this prepare you should aim for:

Weapon—Pathos's Overture (Protection Jewel 1 slotted)
Helm—Guild Cross b
Chest—Vaal Hazak b
Arms—Vaal Hazak b
Waist—Vaal Hazak b
Legs—Kushala b
Charm—Exploiter Amuse

The focus with this setup isn't necessarily to focus on any ane matter. Instead what we are trying to do is provide an all-rounder that can act every bit a foundation for you to tweak and alter depending on what you're hunting, also equally who you're hunting with. For case, with this set and this specific horn, you can easily apply a level five Earplugs buff to the entire team, which will do wonders when fighting roar-prone monsters. If you're looking to fill up upwardly all of those extra jewel slots, try throwing in Attack and Vitality Jewels to give yourself a superlative up on damage and health, too as whatever resistance gems required if you lot're going upwards against a particularly nasty monster.


Andy Moore is a gaming freelancer based in the UK. When he's non writing, he can exist found staring blankly out of the nearest window, or spending way too much time on Twitter.

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Source: https://www.pastemagazine.com/games/monster-hunter-world/the-best-builds-for-monster-hunter-worlds-end-game/

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